Plagiarism in game programming competitions
نویسندگان
چکیده
منابع مشابه
Plagiarism in game programming competitions
On June 28, 2011 the International Computer Games Association (ICGA) disqualified and banned the program RYBKA and its programmer Vasik Rajlich from previous and future World Computer Chess Championships (WCCC). The ICGA has conducted an investigation into allegations that, in the chess program RYBKA, two other programs were plagiarized: CRAFTY and FRUIT. It was found that the allegations were ...
متن کاملPlagiarism in Programming Assignments
Assessment of programming courses is usually carried out by means of programming assignments. Since it is simple to copy and edit computer programs, however, there will always be a temptation among some students following such courses to copy and modify the work of others. As the number of students in these courses is often high, it can be very difficult to detect this plagiarism. We have devel...
متن کاملReal-Time Strategy Game Competitions
106 AI MAGAZINE RTS games — such as StarCraft by Blizzard Entertainment and Command and Conquer by Electronic Arts — are popular video games that can be described as real-time war simulations in which players delegate units under their command to gather resources, build structures, combat and support units, scout opponent locations, and attack. The winner of an RTS game usually is the player or...
متن کاملPlagiarism detection across programming languages
Plagiarism is a widespread problem in assessment tasks; in computing courses, students often plagiarise source code. For all but the smallest classes, manual detection of such plagiarism is impractical, and, while automated tools are available, none has been applied to detect inter-lingual plagiarism, where source code is copied from one language to another. In this work, we propose a novel app...
متن کاملPlagiarism and its Detection in Programming Languages
Program similarity checking is an important application of programming education fields. The increase of material now available in electronic form and improved access to this via the Internet is allowing, with greater ease than ever before, plagiarism that is either intentional or unintentional. Due to increased availability of On-line material, people checking for plagiarism are finding this t...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Entertainment Computing
سال: 2014
ISSN: 1875-9521
DOI: 10.1016/j.entcom.2014.02.002